Holodeck

Welcome to the recreational facilities available to crew and guests on board the USS Stargazer    

General Overview

The Excelsior Class design has been maximized for diplomatic and scientific usage. However, it is realized that the stress of operating at 99% efficiency on a ship that is built for deep-space exploration and diplomatic missions can be dangerous, so there are some recreational facilities on the Excelsior Class.

THE LOUNGE    

This is a large lounge, located on deck 15, starboard. It has a very relaxed and congenial air about it; the “USS Stargazer Lounge” is the only place on the ship where rank means nothing – “sir” need not be uttered when a person of lower rank addresses an officer, and everyone is on an equal footing. Opinions can be voiced in complete safety. This lounge is the social center of the ship.

The USS Stargazer Lounge has a battery of recreational games and assorted “stuff”. 3-D chess, pool tables, poker tables (complete with holographic dealer and chips), windows that look out into space, heavily cushioned seats, and numerous other games. There is also a bar (with holographic bartender), and it stores various potent alcoholic beverages, such as chech’tluth, Aldebaran whiskey, Saurian brandy, Tzartak aperitif, Tamarian Frost, C&E Warp Lager, Warnog, Antarean brandy, and countless others.

 

Holodecks

There are two standard holodeck facilities on the Excelsior Class, both located on deck 6.

Holosuites

These are smaller versions of standard Federation Holodecks, designed for individual usage (the two Holodecks themselves are to be used by groups or individual officers; enlisted crewmen and cadets are not allowed to use the Holodecks under normal circumstances). They do everything that their larger siblings do, only these Holosuites can’t handle as many variables and are less detailed. They are equivalent to the Holodecks on an Intrepid class Starship. There are eight Holosuites aboard an Excelsior Class, all of them located on deck 3 of the saucer section.

Phaser Range

Sometimes the only way a Starfleet officer or crewman can vent his frustration is through the barrel of a phaser rifle. The phaser range is located on deck 14. The phaser range is heavily shielded, the walls being composed of a Duranium alloy, which can absorb setting 16 phaser blasts without taking a scratch.

Normal phaser recreation and practice is used with a type III phaser set to level 3 (heavy stun). The person stands in the middle of the room, with no light except for the circle in the middle of the floor that the person is standing in. Colored circular dots approximately the size of a human hand whirl across the walls, and the person aims and fires. After completing a round, the amounts of hits and misses, along with the percentage of accuracy is announced by the ship’s computer.

The phaser range is also used by security to train ship’s personnel in marksmanship. During training, the holo-emitters in the phaser range are activated, creating a holographic setting, similar to what a holodeck does. Personnel are “turned loose” either independently or in an Away Team formation to explore the setting presented to them, and the security officer in charge will take notes on the performance of each person as they take cover, return fire, protect each other, and perform a variety of different scenarios. All personnel on Excelsior Class are tested every six months in phaser marksmanship.

There are 25 levels of phaser marksmanship. All personnel are trained in the operation of phaser types I and II up to level 14. All security personnel on an Excelsior Class must maintain a level 17 marksmanship for all phaser types. The true marksman can maintain at least an 80% hit ratio on level 23. The Excelsior Class carries both the standard phaser rifle and the new compression phaser rifles.

Weight Room/ Gymnasium

Some Starfleet personnel can find solace from the aggravations of day-to-day life in exercising their bodies. The Security department  encourages constant use of this facility; tournaments and competitions are held regularly in this room.

The weight room is located on deck 15. This weight room has full body building and exercise apparatuses available for your disposal; any kind of exercise can be performed here, be it Terran, Klingon, Vulcan (it isn’t logical to let your body atrophy), Bajoran, Trill, or others.

There is also a wrestling mat in the weight room, which can be used for wrestling, martial arts, kick-boxing, or any other sort of hand-to-hand fighting. There are holo-diodes along the walls and ceiling which generate a holographic opponent (if you can’t find someone to challenge), trained in the combat field of your choice. The computer stores your personal attack and defense patterns as it gains experience on your style of fighting, and adapts to defeat you. All personnel on the Excelsior Class must go through a full physical fitness and hand-to-hand combat test every six months.

There are also racks of hand-to-hand combat weapons, for use in training. Ancient weapon proficiencies for Starfleet personnel are recommended by Excelsior Class’s security division; phasers may not always be available for use in contingencies. Terran, Klingon, Betazoid, Vulcan, Bajoran, and other non-energy weapons are available for training.

 

 

Source:  ACTD